![]() For this instance it would be 1.19 IAS*1.15 Weapon Speed for a final multiplier of 1.3685įor dual wielding: the 15% bonus IAS will show up on the character sheet, be careful not to double dip and include both the 1.15 base and the 15% bonus in the character sheet Added to the above weapon damage results in an average damage number of 2344Īttack speed is your weapon's attack speed multiplied by your Increased Attack Speed, where the IAS multiplier is (1 + IAS). Rings, amulets, and sources can all roll +damage. In that picture, Magic Weapons + Force weapon along with Unwavering give 30% additional damage for a multiplier of 1.3.Īverage the numbers found here In this case, the result would be (1901+2558)/2, or 2229.5. Black Hole + Spellsteal (+3% per enemy hit, lasts 3s)Ĭan be found in the offense section of your character sheet.Unwavering Will (+10%, only after standing still for 1.5s). ![]() Hey fellas, back for round two! My last post was talking about toughness and healing together, so this one will run through damage, where it comes from and what all the various types mean.ĭamage = (1 + skill boosts)*(Average Weapon Damage + Average Bonus Damage)*(Attack Speed)*(1 + ( crit% * crit damage %))*( 1 + (main stat / 100))ĭual Wielding Damage = (1 + skill boosts)*((Average Weapon 1 Damage + Average Weapon 2 Damage) / 2 + Average Bonus Damage)*(1.15 + (Attack Speed of Weapon 1 + Attack Speed of Weapon 2) / 2 + Attack Speed Bonuses)*(1 + ( crit%*crit damage %))*( 1 + (main stat / 100))Įach one of the variables is explained below.
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